Idram Dullahak
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Idram Dullahak
(Deity)
(Deity)
Basic Information
Symbol | An inverted symbol of another god |
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Domain | Madness, Despair, Insanity, Chaos |
Power level | Deity |
Status | Alive |
Alignment | Chaotic |
Weapon of Choice | Wands |
Player Options
Classes | Cleric, Deathknight, Ranger, Paladin, Witch, Bard |
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Restrictions | Chance to gain Madness every day |
Boons | Can use Wands of any class. Gain Madness abilities. Increased max. Madness. |
Madness
- Character starts with 0 Insanity counters.
- When 10 is reached the player loses control of their character.
- Greater restoration, wish or special healing potions can cure insanity.
Restrictions
- At the start of every day the player rolls a 1d20, on a 1 an insanity counter is added to the character.
Boons
- Worshipers can use wands of any class.
- Max madness counters 20
- Followers of Idram gain the following abilities at the cost of 1 insanity point to cast
- Instill Madness/Insanity: Add 1d10 insanity counters to the target. If you roll 10, you gain 2 insanity counters
- Instill Despair: Target's Moral is considered 0 for 1d12 turns.
- Instill Chaos: Change target's alignment to chaotic for 1d4 rounds.