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Variants

Manage and activate Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first enable the Variant Management Plugin enabled. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses an alphabetical list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor, right-click it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also save the current value by clicking the right-hand side button. If you alter the value the Variant will update the recorded value and store the new value for the property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions provided by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind your Actors' properties to Variants. If the Variant is on the property's captured value will be matched to the Variant's. If the Variant is off the property's captured values won't get changed.

You'll also be able to look at the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model has 150 percent BOM. This information can be used in your user interfaces. You can also toggle between the various trim options of the Variant.

As with other components in Unreal, Variants can be edited and added to your project. Once you've created the Variant and tied it to an Actor it is possible to utilize the Variant Manager to activate the Variant and change the properties of the actor. If you're developing an interface, you can use thumbnail images to display the different Variants you're working with.