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Variants

Use the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, you'll need to first enable the Variant Management Plugin enabled. Once you have enabled the Variant Manager Plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. The right-hand button allows you to record the current value. When you alter the value the Variant will update the captured value and save the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able to call the functions available to the bound Actor.

The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is enabled, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set at 150 BOM %, for instance you'll see that the car's model has also been set to 150%. You can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. To display the Variants on your interface you can show thumbnail pictures.