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Variants

Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin installed to enable this UI. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To unbind an Actor you must right-click on it in the list and choose Unbind from the context menu.

On the right-hand column, you'll find the Values panel. If you click on a property, you'll see the value that was saved. You can also record the current value by pressing the right-hand button. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active, the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's captured values won't be updated.

Additionally, you'll be able to look at the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll find that the car's model also has 150 percent BOM. This information can be used in your user interfaces. You can also choose between the different trim options of the Variant.

As with other components in Unreal Variants can also be edited and added to the project. Once you've created the Variant and bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant and modify the Actor's properties. To display the Variants in your interface, you can use thumbnail pictures.