Rampant Wilds
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Rampant Wilds
Basic Information
Symbol | |
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Domain | Nature, Beasts, the Hunt, Untamed Nature, Survival |
Status | Dead? |
Alignment | Chaotic |
Worshippers | Centaurs, Druids, Elves |
Temple | The largest tree, the center of the forest, waterfalls. |
Pantheon | Nature Pantheon |
Weapon of Choice | Vines, Thorns, Antlers, Fangs, Claws |
Player Options
Classes | Druid, Paladin, Bard |
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Restrictions | Has to do a ritual every month |
Boons | Vines, Thorns, Antlers, Fangs, Claws count as weapons. Paladins use Druid spell list. Miracles of Nature ability |
Although not strictly a god, the Rampant Wilds is a collection of nature deities from various cultures (Predominantly the Centaur and Wood Elf cultures) that died during the great culling. Their spirits somehow live on in various ancient trees scattered around the world and grant the followers of this religion their power in the form of miracles.
Restrictions
- Required to do rituals every month in accordance to the moon. (rituals of the thorn)
Boons
- Vines, Thorns, Antlers, Fangs, Claws count as weapons (1d4 damage)
- Miracles of Nature ability
Miracles of Nature
- Once a day the follower of the Rampant Wilds may pray for the power of nature to aid them.
- The player describes what miracle they desire and the DM decides on the target number.
- A dice is then rolled to see if nature responds.
- This ability can be used up to 10 times in a month.
- This refreshes when the rituals of the thorn are performed.