Karvo

From Mournheim
Jump to navigation Jump to search
"I suppose there is no greater freedom than to sail the seas, so I sense kinship with Karvo. That and his hatred for the Tyrant King..." - Lodin
Karvo
(Deity)
Basic Information
Title(s) Captain of the Damned
Symbol A lantern which emits a blue flame that points towards the largest concentration of souls.
Domain The Sea, Depths, Tides, Aquaphobia.
Power level Deity
Status Alive
Alignment Neutral
Worshippers Sailors, Pirates, and those who fear ocean.
Temple Ships, Shores, Ports
Weapon of Choice Cutlass (Shortsword)
Player Options
Classes Paladins, Clerics, Drowned Angels, Pirates
Restrictions Must've had a near death experience.
Must not disrespect the chain of command on a ship.
Must pay blood tribute to the sea.
Boons Higher mastery of cutlasses.
Better attacks and damage with a cutlass.
Can attack twice, with a penalty.


When the first man drowned, it was suspected that Karvo was born from the concept of aquaphobia. Karvo sailed the seas before civilization came to be, making him one of the oldest gods to survive The Great Mourning. During the Mourning, Karvo was responsible for keeping countless corpses in the sea, forcing them to drown forever for all of eternity. He played a major role to the victory against the Frostwhisperer of their time, yet he weeped for his ocean, as he had wounded it in order to increase the chances of survival for the other gods. He respects Caleb who paid tribute not only for himself, but for others, yet he despises Otar who cleaved the country in two, wounding his beloved ocean greatly. To this day, grudges are held by Karvo in regards to Otar.

Restrictions

  • Must have experienced a near death experience involving the sea.
  • Must then follow the following tenets,
    • One must not disrespect the Chain of Command of the ship when sailing.
    • One must pay tribute in blood to the sea, for the Gods have bled then so shall thee.

Boons

  • When only using a cutlass in one hand and nothing on the other, count Mastery level as one steps higher and increase the damage step of the cutlass by one (1d6 to 1d8).
  • Gain +1 to attack and dmg of all attacks made by a cutlass.
  • You may attack once more with a -4 to the Attack roll.