9 Lessons Your Parents Taught You About Counter Strike New
Counter Strike New Revealed
Valve finally announced Counter Strike New after weeks of rumors. It's a major update to CS:GO that will be bringing it on the Source 2 engine.
It also introduces sub-tick server updates and smoking grenades that are responsive. It has got a lot of gamers who are a bit naive but it appears to be a huge upgrade for regular players.
Smokes
Counter Strike New has a major update that will alter the way smokes are used in the game. The changes are being described as responsive smokes and will be a significant game changer. Smokes will expand to fill in spaces and move across the map in a variety of ways. They will also react with the lighting in the games, making them look more realistic. Smokes will also be able to interact with game events. This will provide new tactical possibilities. For example, bullets will force smoke to briefly clear sightlines and hex grenade explosions will disperse smoke occlusion.
The most significant change to smokes is that they will be a more dynamic element of the game. Smokes in previous versions were a fixed-shaped object that had a limited scope of movement and blocking. The new smokes will now grow to take up the space they're in and will hinder the player's vision when they are within the area. This is a major upgrade that will make the game more exciting and provide both sides with the same level of visibility.
In addition to this smokes will also react to the surroundings, weaponry, and lighting in the world space. This will make smoke more realistic and offer players to utilize it to gain an edge over their opponents. This will be especially useful in the chaotic games that are expected to occur on every map.
Smokes are no longer a one-way. This was a major problem in CSGO as it allowed players to see the position of their opponent behind the smoke. Twistzz is a well-known CS:GO pro, says that the new system is a huge improvement for competitive cs2 case opening case opening (This Web-site) and makes it fairer for both teams.
Other minor improvements include adjusting the position of smoke particles to prevent the possibility of seeing through edges, and also updating the smoke overlay visuals to match their camera's position. The expiration of smokes was updated to be in line with the visuals on the screen.
Loadouts
Players of CSGO can now modify their weapon selection prior to the start of each match. The revamped loadout system allows players to choose the weapon that best match their playstyle and team's strategies. The new system also brings new tactical depth to the game, as players must balance firepower and utility.
In addition to the new loadouts in addition to the new loadouts, the CS: GO update includes a number of other improvements and modifications. The buy menu was completely redesigned. The old buy wheel has been replaced by an adjustable grid that shows all available purchase options simultaneously. The grid is populated with five pistols as well as five "mid-tier" weapons like submachine guns and shotguns, and five carbines and rifles.
The new system is simple to use and will give players greater control over their weapon choices. It will let them choose the weapon that best fits their playstyle, team strategy and experiment with various combinations. They can also compare their loadouts with other players and observe how they compare.
Many players have praised the added flexibility, while others have criticized it for deviating away from the essence of Counter-Strike. They also have raised concerns about how it will impact map-specific loadouts and agent skins based on visibility.
In spite of these criticisms the new loadout system will be tested in greater detail in the coming months. It is possible that certain issues could be addressed in future updates, so it is vital to keep an eye out for further information.
In addition to the brand new CS: GO features, the latest update also includes Workshop Tools that can be enabled through the game's settings menu. They allow community contributors to design weapons finishes, stickers, and maps. The update will also live ban players who break VAC rules during matches.
The new CS: GO update is set to release later this summer. For now, players can look over the complete list of features and updates by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is updated by the server in discrete time increments called ticks. Valve hopes to ensure that CS: GO is responsive and smooth. Even the tiniest delay can impact the accuracy of an attack. A new video reveals the biggest improvements to the game, also known as sub tick updates.
Instead of a 64-tick-update each millisecond, CS:GO now uses sub-ticks, or as Valve calls them, "micro ticks", to communicate with servers. The client will keep track of each of tiny increments and then send them to the server. The server will transmit the updated game state back to players. The servers will know exactly when you fired a shot or jumped, or swung, or pounced.
The video doesn't cover everything. However, it does explain that every piece of data sent by the client has a date and time and that the server will collect all information in chronological order from all players prior to sending it back. According to the video a CS: GO will be capable of sending twice the information as 64-tick CS: GO.
This means that even when the tick rate of the game is increased to 128 Hz, the game can still handle your commands instantly. Micro-tick updates can also reduce input lag, ensuring that the server responds to your actions without delays or glitches.
Valve's technological improvements to the game are only the beginning. The company employs particles and dynamic smoke to improve the way smoke interacts with its environment. It's upgrading all maps with high-resolution lighting, textures, and models. All CS: GO cosmetics and weapons will get a facelift with Source 2 tools and features.
Maps
The next update for Counter Strike New brings new maps and a few classics that have been updated with facelifts. These updates are being tested in limited beta. The first set includes upgrade and touchstone maps which will not undergo major changes in gameplay, while other maps have been completely revamped or rebuilt using the brand new Source 2 Tools.
Overpass is one of the maps that has been reworked in order to make use of the new engine's unified light system. The map's dark underground has been flooded with daylight, making it more spacious and less crowded. In addition smoke grenades are now able to expand dynamically to fill spaces and interact with the new light.
Another map that has been revamped is Italy, which has received an overhaul in texture lighting, structure, and lighting. The new version is more balanced than its predecessor, which was heavily CT-sided. Fans can expect more classics, including Aztec and Militia, to be revamped in the future.
While a lot of these maps are available in other modes, they're no longer added to the competitive map pool. The only exception is Train which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't yet announced if the other maps that were taken will be reintroduced to the pool.
Helsingin Sanomat is the national newspaper of Finland. The change has been criticized as controversial. The news agency has been vocal in its criticism of Russia's actions in Ukraine, and the map draws inspiration from the city that was devastated by war in Donetsk. It's titled de_voyna, and includes a variety of references to the conflict.
The developer will release a set of Source 2 Tools for map makers in the future. This will include features such as improved lighting and character read, as well as a physically based rendering system that creates realistic materials, textures and reflections. It will also make real-world objects, such as windows and doors, easier to create. The update is expected to be released sometime in the summer.