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Variants

You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. First, ensure you have the Variant Manager plugin activated to enable this UI. After that you'll be able to be able to view the Variant Manager Panel that is divided into four columns. On the left-hand column, there's a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove the binding of an Actor click on it in the list, then select Unbind within the context menu.

On the right-hand column, you'll see the Values Panel. Click on a property and you'll be able to see its saved value. You can also save the current value by pressing the right-hand button. If you change the value, the Variant will update the recorded value and save the updated value for that property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is turned on the property's recorded value will be the same as the Variant's value. If the Variant is off the property's values that are captured won't be changed.

You'll also be able view the constraints for the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also switch between various trim options of the Variant.

Like other components in Unreal Variants can be edited and then added to your project. After you've created the Variant, you can bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants in your interface you can show thumbnail images.