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Variants

Utilize the Unreal Editor's Variant Management interface to activate and manage Variants within your project. First, ensure you have the Variant Manager plugin installed to enable this UI. Once you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left column is a list with Actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also record the current value by pressing the right-hand button. If you change the value the Variant will update the recorded value and save the updated value for that property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will be able to call the functions available to the bound Actor.

The Variant Manager can capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active, the property's capture value will match the value of the Variant. If the Variant is off the property's captured values won't be changed.

In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. For instance, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you have created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the properties of the actor. If you're developing an interface using thumbnail images to showcase the different Variants that you're working with.